The new XP rules make things a little easier. 1 xp per game seems a bit much, but should be okay.
Max xp would be 2xp per game. If you go over this by accumulating beats, beats are stored.
The 1xp for game includes 1 beat for showing up, 1 beat for staying in character / not pissing us off, 1-2 beats for a resolution of a condition or two, a beat for getting beaten up and one for making a detachment roll, etc... This frees us from having to give out LOTS of them per game so we can focus on the truly exceptional ones.
Take a beat for:
- If your character fulfills an Aspiration, take a Beat. At the end of the game session, replace the Aspiration.
- Any time you fail a roll, you may opt to make it a dramatic failure and take a Beat. (Once per session and it MUST be approved by a narrator.)
- Paying 'dues'. Assuming we have to pay for location.
- Providing rides to players.
- Recruit a player. 1 per player per game for his first 3 games.
- Resolving combat by negotiation. (Where you take damage/don't get what you want/fail? You don't get this if you give up nothing and you don't get this if it's your own damn fault.)
- Get screwed by discipline use or oaths or being forced into a truly dramatic detachment roll. (Replaces the normal resolution of condition beats. The casual use of which is rolled into the 1xp per game. Also, no humanity-diving for lots of xp.)
- Lightning rod ("The rampaging gangrel bursts into the room and ... uh, who wants to take the first hit?" / "I'll do it." / "That's 3 agg.")
- Promoting an interesting game. Good plots, good dramatic RP, including another character's touchstone or your own even if it makes you vulnerable... etc.
- Helping out a newer player / going truly out of your way to include people.
- If your character takes lethal damage in one of her rightmost Health boxes, take a Beat. Vampires do not gain Beats from bashing damage.
Combat is downplayed. Unless this is unfair or decided through negotiation it's not above and beyond. - "Typical" removal of conditions. Again, per above. Rolled into standard 1 xp.
- End of game session beat.
- Detachment rolls. Unless they are dramatic or above and beyond.