Basic notes: Dire wolf is, well, a dire wolf; roughly human mass instead of the ~30-85lbs of a regular wolf. On the other hand, a 130lb wolf isn't completely out of the question; wikipedia mentions one recorded at 190lbs... The very dire wolf is an invented form, primarily featuring slight adjustments to anatomy in order to increase durability - for example, the skull is slightly thicker, and sloped to improve the odds of deflecting gunfire. It also features a modified voice box that's capable of speech, though it can't enunciate with any great degree of clarity. And the hollywood werewolf is, well, as it sounds: a bipedal lupine form initially designed on contract for theater use. It's not quite as combat capable as its quadrupedal brethren, but it's not bad - and it can actually pass for human (given a dark night and a good cloak). It's also primed for rapid metamorphosis; Johann can switch between very dire wolf & werewolf forms as a supplemental action (since they share the same powers & thus the only change is the skill swap from true shapeshifting). Dire Wolf: -1 Echoes of the Beast (track / identify targets by scent) -1 Claws -2 Inhuman Strength -2 Inhuman Speed -1 Pack Instincts (though Johann hasn't had a proper pack in decades) -4 Supernatural Recovery +3 Catch -1 Paranoid? Probably. (+2 alertness vs. ambushes) -1 Legendary Predator (use presence instead of intimidation for social attacks when the context is one of at least potential physical violence) (unspent: +1) +6: fists +5: athletics, endurance, stealth +4: alertness, investigation, lore +3: conviction, presence, survival +2: scholarship, might, discipline +1: deceit, rapport, empathy Very Dire Wolf: -1 Echoes of the Beast (track / identify targets by scent) -1 Claws -2 Inhuman Strength -2 Inhuman Speed -2 Inhuman Toughness -2 Inhuman Recovery +3 Catch -1 Paranoid? Probably. (+2 alertness vs. ambushes) -1 Legendary Predator (use presence instead of intimidation for social attacks when the context is one of at least potential physical violence) -1 Ghost of the Forest (reduces stealth penalties from natural terrain features by two) skills are as dire wolf. Hollywood Werewolf: powers are as very dire wolf +5: fists, athletics, stealth +4: alertness, investigation, lore +3: presence, conviction, endurance, scholarship +2: discipline, empathy, rapport, survival +1: deceit, might, performance, contacts, resources Specific form details: All of the listed options carry the same basic appearance across dire, very dire, and werewolf forms. red wolf x1, male - swap fists and athletics grey wolf x2, one each male and female arabian wolf x1, female (this form is better adapted to desert environments, but not to the degree that it needs a specific representation in terms of game mechanics)