This is Johann's primary form for dealing with high altitudes or arctic climates (though dire wolf isn't a bad choice for cold environments either). It's a poor choice for normal use, though; the adaptations that let it survive the cold are counterproductive in more temperate environments, and outside of its niche it's generally a bit behind forms like the jaguar. -1 echoes of the beast (altitude adaptation; no ill effects from thin air - within some reasonable limits) -1 claws -2 inhuman strength -2 inhuman speed -4 supernatural recovery +3 catch -1 snow-white fur (+2 stealth when there's snow or ice on the ground - or the environment is otherwise mostly white) -1 fluffy (essentially impervious to normal levels of cold; +2 endurance vs. cold when dealing with abnormal or supernatural temperatures) -1 hunter's senses (use alertness instead of investigation when stalking a target) (unspent: +1) +6: fists, athletics +5: stealth, alertness +4: lore, scholarship +3: endurance, conviction, might +2: discipline, survival, investigation, rapport +1: presence, empathy, deceit, performance Wereleopard: A created form that uses some of the principals Johann originally developed for the "hollywood werewolf" form in order to provide a cold-tolerant form with opposable thumbs. Powers are as normal leopard; skills are as follows: +5: fists, athletics, alertness +4: lore, scholarship, stealth +3: endurance, conviction, might, empathy +2: discipline, survival, investigation, rapport +1: presence, deceit, performance, contacts, resources details on individual forms: Johann has the standard two male and two female leopard/wereleopard forms; all four have distinct (though superficially similar) fur patterns. These patterns match up between normal leopard & wereleopard forms.