-1 Echoes Of The Beast (+1 athletics when sprinting) -1 Claws -6 Mythic Speed +1 Overheating: when using supernatural or mythic speed, take an automatic minor consequence of "overheating" at the end of the scene; recovery powers can't accelerate the removal of this consequence; as long as it's in place, Johann takes a -2 penalty on all physical activities (athletics, fists, some uses of endurance, etc.) and can't access supernatural or mythic speed (regardless of form). In some instances this overheating can cancel out with exceptionally cold external temperatures... but cheetahs aren't designed for sub-zero environments and if the core temperature balances out, that still leaves his limbs freezing. Thus, at best, such a situation would let Johann take a consequence of "frostbite" instead of "overheating" - with a similar effect. (Although, with sufficient preparation & nice insulated fluffy cheetah boots & earmuffs... maybe...) This is a modified form of "feeding dependency" - instead of adding a new stress track with associated control rolls, it just skips directly to applying an appropriate consequence. On the other hand, getting rid of that consequence is a bit easier; it just takes some time resting to cool off. -4 Supernatural Recovery +3 Catch -1 Knock-Down Blow (+2 fists for maneuvers intended to destabilize or immobilize a target) -1 Suffocating Bite (+1 might to maintain a grapple) (unspent: +1) +6: fists, athletics +5: might, alertness +4: lore, investigation +3: empathy, conviction, stealth +2: discipline, survival, scholarship, rapport +1: presence, endurance, deceit, performance details on individual forms: standard four forms; different spot patterns on each, including one (female) with the distinctive "king cheetah" markings.