Johnathan Grimm, pilot of the Eclipse
Posted: Thu Jul 21, 2022 8:50 pm
High Concept: Curator of the Eclipse: (the voidtech mecha, plus he's a void-mage) There's a human 'cult' of voidmonks that tend to the jumpgates. Grimm was impaled by something that allows him to connect to the void-mech, Eclipse. He is considered it's caretaker, but technically is not considered its owner. Invoke to use void magic (or general permission to use void magic), to make connections with the monks, or to be aware of void-stuff in general. Compel to be hunted as a void-corrupted, or be sought out as "someone already tainted by the Void."
Trouble: Shard of Darkness: Grimm has a literal piece of void shrapnel from near-death incident where he got sucked though a jumpgate into Voidspace. (This was the Extreme Consequence from said incident. Still, it allows his high concept, so, it's not going to 'heal'.) Invoke to resist minor corruption (as it's less than what he's exposed to by default. Compels include any kind of suspicion, minor corruption, to disrupt Hitech around him, make voidtech nearby a little more 'antsy', and any general source of corruption might be.
Adventure with Qarar: Where Ængels Fear to Tread (after being sucked into voidspace and surviving, he dares to go there.)
Adventure with Glimmer: Shadow needs both Light and Darkness (both lone wolf and team player...)
Free Aspect: "You know, Death sticks to some people." (Callback to Last Action Hero where Arnold falls in a tar-pit and just wipes the tar off.)
+4: Lore
+3: Larceny, Devotion
+2: Mark, Daunt, Melee
+1: Zeal, Cunning, Vigor, Lineage
Stunts:
Suspiciously Resistant (Racial): extra moderate consequence, only vs corruption.
My Shard Aches: +2 to mark to notice signs of corruption and void use.
His Dark Materials: +2 Melee when armed with an aspect created with Lore.
Eldritch Abilities: Spend a fate point to substitute Lore for almost any skill (and equipment). (you can do this without the stunt, but, he's a mage, this is more just 'it's easier to justify' cause a wizard did it.)
Refresh: 3
Trouble: Shard of Darkness: Grimm has a literal piece of void shrapnel from near-death incident where he got sucked though a jumpgate into Voidspace. (This was the Extreme Consequence from said incident. Still, it allows his high concept, so, it's not going to 'heal'.) Invoke to resist minor corruption (as it's less than what he's exposed to by default. Compels include any kind of suspicion, minor corruption, to disrupt Hitech around him, make voidtech nearby a little more 'antsy', and any general source of corruption might be.
Adventure with Qarar: Where Ængels Fear to Tread (after being sucked into voidspace and surviving, he dares to go there.)
Adventure with Glimmer: Shadow needs both Light and Darkness (both lone wolf and team player...)
Free Aspect: "You know, Death sticks to some people." (Callback to Last Action Hero where Arnold falls in a tar-pit and just wipes the tar off.)
+4: Lore
+3: Larceny, Devotion
+2: Mark, Daunt, Melee
+1: Zeal, Cunning, Vigor, Lineage
Stunts:
Suspiciously Resistant (Racial): extra moderate consequence, only vs corruption.
My Shard Aches: +2 to mark to notice signs of corruption and void use.
His Dark Materials: +2 Melee when armed with an aspect created with Lore.
Eldritch Abilities: Spend a fate point to substitute Lore for almost any skill (and equipment). (you can do this without the stunt, but, he's a mage, this is more just 'it's easier to justify' cause a wizard did it.)
Refresh: 3