(Teleportation deserves its own thread.)
When in doubt, think Alien or Aliens. (not resurection... and without androids.)
Space travel is usually performed with gravity drives, capable of about .6 c, although that's with a bit of acceleration. More acceleration means more energy used, so... Earth to Europa is about a two weeks travel time for most people, speeders can do it in about two to four hours if traveling at unsafe speed in a custom rig or burning lots of fuel. This does allow for artificial gravity.
- Exploding gravity drives pull about 6 - 20 Gs of force, depending on the drive. If you read Schlock, this isn't enough to gravy anyone, not can it be pinpointed within the ship. It's more, that if the engine explodes, it's the gravity wave that messes you up, not the explosion itself.
- Most spacefarers train in various changing gravity levels. All flight suits and combat gear contains compression gear to help prevent death in the case of a grav-drive explosion.
- When a ship docks, the larger ship's gravity overrides the smaller ships gravity. Most people find this mildly nauseating, but get used to it. Similar to sea-sickness. Sliders are particularly vulnerable to this disorientation.
Computers are quantum zeno-machine devices, capable of performing near infinite processing, and way more power and storage than needed. HOWEVER, they're relatively dumb. So, infinite loops, memory leaks, etc... can cause a lot of problems. Programming skill is still not great, and AI isn't intelligent, sapient or all that helpful...
- Quantum computers are too fast for a 'normal' person to use to full effect. Shreds are particularly bad at it.
- Twin computer setups for sliders are common, where one half of the screen is used for one location, and the other half is for the second. These have some interesting issues as the slider's body synch in real time, and the two halves of the computer can only synch at light speed. (Earth to Titan has over an hour delay. Even Earth to Mars is about 14 minutes.
Weapons are still mostly conventional slugthrowers. Automatic and semi-automatic rifles. Sniper stuff, etc. Panther's are particularly vulnerable to buckshot variants, so shotguns are common. As human armor is fairly resistant to that.
- Some energy weapons exist, however Panthers are particularly resistant to them, so they've stagnated.
- Gravity based defenses are vehicle size or larger, so... no personal shields. That being said, a powered suit CAN have a small grav generator that can lessen the effects of a gravity wave.
Cyberware is a thing.
- Shreds have great difficulty with cyberware. It NEVER feels like a part of them. Likewise, Shreds don't suffer from phantom-limb syndrome.
- Sliders get very messed up if their bodies do not have the exact same cyberware. (Preferably teleporter-cloned.)
- Cyberware screws up a Friar's necromancy. This is more akin to essence-loss in Shadowrun. There are... disturbing ways around this.
Vehicles... While grav-drive vehicles exist, and for flight, the grav-drive is very versatile, it's not very efficient inside an atmosphere. thus, land vehicles are mostly just evolved versions of electric and other devices. Air travel, depends on if you want to go off world or not... and again, space ships devote a lot of space to power stations, which makes jet engines more efficient for airplanes that are only for use inside an atmosphere.
Teleporters can be used for manufacturing, however, they take a lot of energy and need precise amounts of the base elements. Still, sometimes that is what ya got. (more about this on teleporters)