Magic, Super-Science and Sentient Fungus
Posted: Fri Feb 01, 2019 9:58 pm
So, what can magic do?
While this is Cthulhian, it is Pulp Cthulhu, so you have a lot of options.
Pulp Heroes: Basic training can allow people to pick up languages quickly, have enhanced physical abilities, or most anything you'd expect someone from a pulp to do. Quick disguise, running, almost anything from Spirit of the Century fits. These type of people aren't common, but... you're playing heroes.
Insanity Talents: One thing from pulp cthulhu is Madness Talents. These are like the above, but more-so. The truely amazing bits require a bit of madness, surrendering to the breaks in your mind. Kinda want to work out some way to do double-edged feats... Also, with bouts of madness, these can develop spontaneously. Anything from SotC that's too weird for above, fits here.
Psychics: Are largely ESP. Object reading, empathy, medium, and some telekinesis. Again, think about what you'd expect from a victorian story.
Mad Science: In addition to creating jetpacks and lightning guns, Tok’l-metal can create perpetual motion machines and other steam-tech. (plus, it explodes if it's left on too long.)
Sorcery: Cthulhu mythos skill saps sanity and summons monsters... Still... it's effective. Rituals are in the Gothic horror and Cthulhy books.
Mi Go Fungus and experiments: Well, the mi-go like making a mess of things and Lastfell is the closest source for test subjects. They do fungal implants, sew things onto other things, and worse.
Other Infected / Corrupted / Half-breeds: One thought is the idea of other infected to make shapeshifters or similar. Also, Deep one Half-breeds are a thing. Have some fun. I'm sure Dorian Gray would feel at home. Or at least, someone could have an air conditioner.
While this is Cthulhian, it is Pulp Cthulhu, so you have a lot of options.
Pulp Heroes: Basic training can allow people to pick up languages quickly, have enhanced physical abilities, or most anything you'd expect someone from a pulp to do. Quick disguise, running, almost anything from Spirit of the Century fits. These type of people aren't common, but... you're playing heroes.
Insanity Talents: One thing from pulp cthulhu is Madness Talents. These are like the above, but more-so. The truely amazing bits require a bit of madness, surrendering to the breaks in your mind. Kinda want to work out some way to do double-edged feats... Also, with bouts of madness, these can develop spontaneously. Anything from SotC that's too weird for above, fits here.
Psychics: Are largely ESP. Object reading, empathy, medium, and some telekinesis. Again, think about what you'd expect from a victorian story.
Mad Science: In addition to creating jetpacks and lightning guns, Tok’l-metal can create perpetual motion machines and other steam-tech. (plus, it explodes if it's left on too long.)
Sorcery: Cthulhu mythos skill saps sanity and summons monsters... Still... it's effective. Rituals are in the Gothic horror and Cthulhy books.
Mi Go Fungus and experiments: Well, the mi-go like making a mess of things and Lastfell is the closest source for test subjects. They do fungal implants, sew things onto other things, and worse.
Other Infected / Corrupted / Half-breeds: One thought is the idea of other infected to make shapeshifters or similar. Also, Deep one Half-breeds are a thing. Have some fun. I'm sure Dorian Gray would feel at home. Or at least, someone could have an air conditioner.