Silver Insanity

Precious, Valuable Madness
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PostPosted: Tue Apr 24, 2007 8:51 pm 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2283
Name: Grar
Race: Displacer Beast
Gender: Male

Description:
Imagine a six legged black panther the size of a clydesdale. Give him spiky fur, mad red eyes, and oversized teeth and claws the color of dried blood. Two great tentacles arc upwards from above his shoulder blades, and the barbs at their tips are the same blood red as his claws. Add a thin, greasy, grey miasma boiling around him to a distance of a few feet.
He moves with all the grace and precision of a tank, and achieves much the same impression of implacable destruction.
The only notable piece of gear he has is a pair of thick (and somewhat rusty) iron bracers on his front set of legs. There could easily be more equipment hidden under his fur, however.

Reputation:
Strength: 50
Dexterity: 20
Constitution: 40
Intelligence: 6
Wisdom: 10
Charisma: 10

Grar is a henchvillain for hire. He's usually seen at the side of a necromancer or other powerful evil individual. His raw strength in combat is often far greater than those he serves, however.
In combat, he goes berserk - attacking whatever is in front of him in a blind fury. He is also known to have phenomenal resilience and regenerative capabilities.

There are a few tales circulating in which he was defeated (or even turned against his former master) by trickery. However, the best tactic seems to be waiting to engage his master until he's been sent elsewhere. Without someone to formulate plans for him, he represents only a minimal threat; capable of destroying a village or two, but not able to perpetrate any truly large scale atrocities.

Many, particularly low level, people regard Grar as some form of demon - a reputation which he seems to relish and encourage.


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PostPosted: Tue Apr 24, 2007 9:01 pm 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2283
And, for reference, here's the original D&D character sheet, along with a few notes.


Code:
half-fiend displacer beast

Str: 39{49}  30+3lvl+6enh
Dex: 30      26+4enh
Con: 32{36}  28+4enh
Int: 6
Wis: 18
Cha: 10	

outsider x6, barbarian x4, frenzied berserker x4, LA +8

speed 50'

Skills:
spot            13      9 +4wis
listen          13      9 +4wis
hide            23      9 +10dex+8racial-4size
move silently   19      9 +10dex
intimidate      31{36}  17 +14str
concentration   24      13 +11con

Feats:
Power Attack, Cleave, Destructive Rage, Intimidating Rage, diehard, Rapid Strike
rage 2/day (+4str, +4con, +2 will saves, -2AC), frenzy 2/day (+6str, extra attack, -4AC, 2 subdual damage per round), supreme cleave, deathless frenzy
displacement, 60' darkvision, low light vision, air walk, DR 10/+3, SR 26, regeneration 5, cold resist 5, negative energy resist 10, negative level resist 1

HP: 243{271}    (6d10+8d12 + 14*11con)
AC: 37{31}      10-1size+6natural+10dex+4deflect+8armor

saves: (+2 vs ranged magic that targets him)
fort  25{27}   10+11con+4resist
rflx  22       8+10dex+4resist
will  16{18}   8+4wis+4resist {+2morale}

attack: (BA +14)
tentacle +32/+32/+27 1d6+19, claw +27/+27 1d6+12, bite +27 1d8+12

raging & frenzied
tentacle +37/+37/+37/+32 1d6+24, claw +32/+32 1d6+14, bite +32 1d8+14


spell-like abilities: (caster level 14, base DC 10)
at will: unholy aura (persistant, self only), desecrate (centered on self)
3/day: dimensional anchor, inflict serious wounds
1/day: speak with dead, doomtide (complete divine)
1/week: create undead

Equipment: (440,000gp)       lbs.  gp
amulet of mighty fists +5    -   150000
bracers of armor +8          1   64000
inherent: (item slots used: belt, gloves, both rings)
constitution +4            24000
belt of giant strength +6    36000
ring of spell turning        98280
ring of freedom of movement  40000
gloves of dexterity +4       16000
remaining gold: 11720

half-fiend template added: +4str, +4dex, +4con, +2int, +2cha, +1 natural armor, air walk, claw attacks, good will save for racial hit dice, regeneration 5 (overcome by light based attacks, holy weapons, silver weapons), DR 10/+3 or silver, cold resist 5, negative energy resist 10, negative level resist 1, SR 12+HD, spell-like abilities

fudges:
Removed trap sense and uncanny dodge abilities from barbarian levels.
Increased in class skill list for barbarian levels.
Feat progression fudged slightly so Grar wouldn't have to wait two extra levels to get the second requires-rage-as-a-pre-req feat to get into frenzied berserker. This is just a matter of timing; he does have the minimum four levels of barbarian that would allow two feats if the first level had landed on a multiple of three.
Went up to EL22 to get the key fourth level frenzied berserker ability. Starting equipment reduced to EL 18 gold value in compensation.
Used strength bonus for intimidate checks.


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