General Discussion (a starting point)
Posted: Fri Mar 22, 2019 1:09 pm
First, anyone is welcome to chime in here; I'm interested in any feedback anyone cares to give.
Second, the fate core rules can be found here: https://fate-srd.com/
For a final houserules document, I'll want to make it based off that fate core SRD, so that it's usable by anyone. However, for purposes of initial design, it's important to know that my primary starting point is DFRPG (Dresden Files RPG), not fate core. Why? Because DFRPG already has a pretty solid set of rules governing powers; certainly better than anything I've seen from small patches to fate core or FAE. There are, of course, some obvious immediate differences: DF spellcasting has to go. The DF setting is one where, deliberately, wizards are powerful - and most of the drawbacks and limitations on that power are a result of the setting rather than encoded into basic rules mechanics.
I'll admit, it's not quite as perfect a fit thematically - DF has, as part of its setting, a tension between what's a free willed human versus what's a monster that just follows its nature, and that is strongly reflected in the mechanics of using refresh to buy powers. ...Reminds me a bit of the Aberrant setting, actually, where increasing power eventually comes with a cost in terms of humanity... not sure I want to have that explicitly built into the setting lore, but it (or something like it) is definitely an option.
Second, the fate core rules can be found here: https://fate-srd.com/
For a final houserules document, I'll want to make it based off that fate core SRD, so that it's usable by anyone. However, for purposes of initial design, it's important to know that my primary starting point is DFRPG (Dresden Files RPG), not fate core. Why? Because DFRPG already has a pretty solid set of rules governing powers; certainly better than anything I've seen from small patches to fate core or FAE. There are, of course, some obvious immediate differences: DF spellcasting has to go. The DF setting is one where, deliberately, wizards are powerful - and most of the drawbacks and limitations on that power are a result of the setting rather than encoded into basic rules mechanics.
I'll admit, it's not quite as perfect a fit thematically - DF has, as part of its setting, a tension between what's a free willed human versus what's a monster that just follows its nature, and that is strongly reflected in the mechanics of using refresh to buy powers. ...Reminds me a bit of the Aberrant setting, actually, where increasing power eventually comes with a cost in terms of humanity... not sure I want to have that explicitly built into the setting lore, but it (or something like it) is definitely an option.