BTW, the Character Generation Cheat Sheet on this site is kinda useful as an index of all options.
Step 1: Archetype
- These are slightly different as the setting is hugely changed. I don't have a large amount of them written up, but here is a basic list.
- There's a few ideas in the Gothic Horror book that are good, like Alienist and Mentalist.
- Unique to Lastfell would be Newcomer, someone who is only recently kidnapped to the setting. Otherwise, it's assumed your parents, grandparents etc. were Newcomers. Newcomer should include what you used to be, like Newcomer (NYC Cop).
- Please feel free to suggest anything. Also, since these don't have direct game effect, it's okay to fudge a little. A short description of your goal with the character might help a bit better.
Step 2: Motivation
- For those familiar with Fate, your motivation allows you to earn Style points, which are spent like fate to gain bonus to rolls.
- Feel free to make up a motivation, chances are it'll just be a variation of something in the book.
- If your character is obsessed with fighting the Mi-Go, and don't feel like taking Justice or Revenge, perhaps we can work something out. Maybe call it Revolution as it's different enough...
Unchanged.
Step 4: Secondary Attributes
- Per the Gothic Horror Book, add: Sanity = Charisma + Willpower (- Elder Lore)
- As this is a pulp game, there are some talents to ease permanent sanity loss.
- Also per Gothic Horror: Corruption = 0. Every 5 of these inflicts a bit of degeneration (a physical or mental flaw). It's a way to show falling to madness or being infected by an old one. I'm going to need to fine tune the rules a little.