Totally updated character sheet. The Trouble Aspect is from meeting the Sylph.
Name : Samantha Stone
Birthday : June 25
Template : Very Minor Talent
High Concept Aspect : Clued-in Gunslinger
Trouble Aspect : Knight in Shining Armor
Tall for a woman at 5'8” and wiry, Samantha is somehow unremarkable. She has brown hair (typically worn in a short braid), brown eyes, and lightly tanned skin. No one really remembers much about her, and even with her height she blends into a crowd. She tends to wear jeans or khakis and plain T-shirts, and running shoes.
Background : Where Did You Come From?
Samantha is from a small town in Massachusetts, one with a very strong local Masonic Lodge. Or so most townsfolk think. Sam's father used the local Masonic Lodge as a front for the Venatori Umbrorum, for which he is a regional leader. Sam grew up on supernatural lore and military tactics.
Aspect : Daughter of the Venatori Umbrorum
Rising Conflict : What Shaped You?
While at a posh boarding school, Sam continued to study lore and trained with more precise and complex guns. She was particularly good at stealth training, something which did not serve her well at school dances. Sam fades into the background. Her father and the Venatori Umbrorum continued to be the largest forces in her life, much to her disappointment. She'd rather have gotten the guy.
Aspect : What girl over there?
The Story : What Was Your First Adventure? Story = Escape from Alcatraz
While attending Shaelblun University as a Navy ROTC student, Sam went on field trip to Alcatraz Island as part of the Arcane Community Outreach Program. Sam was dragged off the beaten path by David. The two of them encountered a ghost who wants to complete it's daring prison escape. They enlist Inali's help, having heard that she is a Kitsune. David casts a spell that finds the ghost's fetter, leading them to the necromancer's lair. Sam and Inali help them sneak in, and they get the fetter. Got to watch Warden vs necromancer smackdown, Sam is invited into Very Special Ops training.
Other Stars : David, Inali
Aspect : I'm in Very Special Ops Training
Guest Star : Whose Path Have You Crossed? Story = Uncommon Cold
Ryan was staying after school one night when the A/C seemed to go on the fritz. Wanting to help out and test his project, he got into his exoskeleton to climb up to the roof units. Unfortunately, "his" raccoon stole his toolbox and led him through the halls in a merry chase leading to a troll hunting a group of changelings. Inali arrives during the fight and casts illusions to hide the injured Fae. Ryan does defeat the troll with the cold iron of his suit. Sam, in town to visit the college, arrives at the end of the fight and explains what a Troll is and helps to create a cover story for the local police.
Other Stars : Ryan, Inali
Aspect : No officer, there was some kind of electrical malfunction
Guest Star : Whose Path Have You Crossed?
In addition to her studies at SU, Sam is taking a foreign exchange student. Ikoji is from Japan, and Sam initially thought he he was a human, then a Minor Talent, and eventually she discovered that he is a Kitsune. Ikoji taught Sam how to use enchanted items, and she has also visited the SU library many times to get information (she also relies on her childhood VU training).
Other Stars : Ikoji, SU Library
Aspect : My Boyfriend Taught Me a Thing or Two
Great (+4) (2) Stealth, Athletics
Good (+3) (3) Lore, Alertness, Weapons
Fair (+2) (4) Endurance, Survival, Discipline, Investigation
Average (+1) (6) Conviction, Contacts, Driving, Scholarship, Empathy, Resources, Rapport
Poor (0) – Have come up Burglary, Might, Fists
Stunts and Powers
On My Toes (Alertness) +2 to Alertness for determining Initiative.
Acrobat (Athletics): Gain +1 on Athletics when using it to survive a fall. Also, gain +1 to attempts to dodge ranged attacks (throwing and guns), so long as you describe it colorfully.
Sniper (Guns): +1 to Guns when shooting at targets one or more zones away.
Pin Them Down (Guns): When Aiming (page 131), the aspect you place on the target cannot be removed so long as they do not move out of the zone, and any attempts to leave the zone face an increased border (page 212) of 1 as long as you continue to make Guns attacks against that target.
Swift and Silent (Stealth): When Skulking (page 143), any difficulty increases due to fast movement are reduced by up to two.
Stay Close and Keep Quiet! (Stealth): When sneaking around with a group, you are able to use your Stealth skill to complement (page 214) everyone else’s Stealth skill as they roll to stay hidden and quiet, provided they stay nearby and follow your instructions. Failure on either of these points means they lose the benefits. If you have any aspects specific to your ability to sneak around, your companions may invoke those aspects for their benefit as well.
Refinement: Ability to use enchanted items (4 slots)
Heavy Pistol (Weapon Rating 3), Borrowed Climbing Gear (padded grapple, 75 ft. rope, pitons), mostly-wizard-resistant cell phone, Car (Lincoln) older model made with steel, big, wide seats.
Sniper Rifle : Weapon 3, Armor piercing (if I get the right ammo)
Winter “Bow”/Sniper Rifle : Weapon 3, Winter Cold Damage, shoot water to freeze said water, tracked by Winter
Bulletproof Vest – Armor 2
Grenades – 2(of 6) high explosive, 1(of 4) flash bangs
Four Enchanted Items Slots (One three slot, One one slot):
Luck Charm, Free once a game, later 1 mental stress, Block 6 or Armor 3 (also on unexpected attacks)
Four Shift Effect for one use (a skill check of 4, total) on any skill (probably Stealth)