Silver Insanity

Precious, Valuable Madness
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PostPosted: Mon Jul 23, 2007 10:53 pm 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2283
The trap door opens easily enough - but it is, indeed, trapped. A flash of brilliant colors explodes through the crawlspace, leaving rats scorched, petrified, or driven insane by its passing.

That tingled.

But the way is now clear to proceed further down; under the trap door is a roughly pieced together stone passageway heading down at about a forty-five degree angle. There are no steps, but the stonework is crude enough that you should have no problems getting back up.


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PostPosted: Fri Jul 27, 2007 6:22 pm 
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Missing Some Marbles

Joined: Fri May 04, 2007 10:40 pm
Posts: 177
Ametrine follows the path deeper into the ground.


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PostPosted: Fri Jul 27, 2007 6:56 pm 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2283
The path goes for quite a ways. Somewhere in the middle of it, out of sight of both ends, the stonework changes from set blocks of some smooth stone, to a more granular, sandstone-like material. This section of it seems much better made, too - there are still cracks inbetween one stone and the next, but they are very thin indeed. Fortunately, the rough texture of the stone itself makes continued progress still relatively easy.

At the bottom, when you finally get there, is a room, about eight feet square. The tunnel you've been following comes out in the middle of one wall; on the far side of the room is a hefty stone double door. It is triple-barred, and locked at seven different locations - both ends of each bar, and again in the very center of the door.

The walls of the room are more of the sandstone - though with odd scattered smooth patches - but otherwise featureless.

Sitting on a pedestal in the middle of the room, is a key. It looks like it might fit the locks on the doors.


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PostPosted: Fri Jul 27, 2007 9:59 pm 
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Missing Some Marbles

Joined: Fri May 04, 2007 10:40 pm
Posts: 177
Ametrine takes a longer look. Does the pedestal look trapped? Is the key really shiny?


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PostPosted: Fri Jul 27, 2007 10:14 pm 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2283
The pedestal does not appear to be trapped.

As you have no light source, you have no way to measure the shinyness of the key. However, it does appear to be of fairly plain construction; no gems set into the handle, or fancy silk drapes. It could still be made out of, say, solid gold, though that probably wouldn't make it very useful as a key...


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PostPosted: Fri Jul 27, 2007 10:25 pm 
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Missing Some Marbles

Joined: Fri May 04, 2007 10:40 pm
Posts: 177
Ametrine takes the key, and waits to see if anything happens. As nothing seems to, he proceeds to stick the key into each end of every bar and remove them from the door.

"Why would someone lock a door and leave the key right in front of it?" he asks aloud, but opens the lock at the center of the door to open it anyway.


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PostPosted: Sat Jul 28, 2007 12:57 am 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2283
Finally relieved of all the bonds holding them shut, the doors open smoothly. Light pours into the room from the other side.

The key really isn't very shiny. Plain blackened iron, in fact. A pity.

However, you can now see what the odd smooth patches on the walls are: paintings. The entire walls of the room are covered in heiroglyphic depictions of gnolls.

On the other side of the doorway, fine sand dunes ripple out towards a slanted wall a good seventy feet away from you. The light source, whatever it is, is somewhere out of sight above.


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PostPosted: Sat Jul 28, 2007 10:34 am 
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Missing Some Marbles

Joined: Fri May 04, 2007 10:40 pm
Posts: 177
Throwing the key into his bag, Ametrine walks into the room and starts looking around at the paintings, the sand dunes, trying to find the source of light, the meaning of the heiroglyphs, and secret passageways.


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PostPosted: Sat Jul 28, 2007 11:25 am 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2283
The heiroglyphics seem to depict a gnollish civilization, and then some sort of great battle of gnolls versus everything else, and then small packs of gnolls fighting to reclaim what they had once had... Or are you reading it backwards? Hm. Hard to tell. Whichever way it goes, though, a large pyramidal structure seems to be central to the tale - perhaps it's symbolic of something?

Or, as you finally get around to peeking through the now open doorway, perhaps not. You're in a vast cavern, its walls roughly worked in places, but mostly natural stone. The slanted wall you saw through the doors is, in fact, one side of a pyramid - and the light source appears to be the very top of that structure, at least a hundred feet above you.


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PostPosted: Sat Jul 28, 2007 11:29 am 
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Missing Some Marbles

Joined: Fri May 04, 2007 10:40 pm
Posts: 177
Ametrine will fly up to the source of light to investigate what it is.


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