Power List:
Power Words: 10 points for 5 words, +1 per word after 5
- Power Words, Minor: 5 points for 2 Words
- Theory: 5 points, a basic understanding of underlying magical theory. Good for identifying magical items, or designing spells which should work.
- Apprentice: 5 points, you can cast spells, but it takes twice as normal.
- Spellcaster: 10 points, (Apprentice + 5 points), You can cast spells normally.
- Basic conjuration: 5 points, creation of mundane items.
- Complex conjuration: 10 points, (Basic + 5), Creating magic items or mystic creatures out of thin air.
- Conjure Shadow Shape: 5 points, The character can impart items with energy to make quick and dirty but short lived magic item or creature.
- Empowerment: 10 points, (Conjure Shadow Shape + 5), long term empowering of an item or creature.
Note: If the character has 2 full ‘paths’ of conjuring, the third path only costs 5 points.
- Compelling: 5 points, the ability to implant basic desires and simple memories into a creature
- High compelling: 10 Points, (Compelling + 5), the ability to implant complex desires or whole new personalities, as well as the ability to alter and plant complex memories.
Note: Normally, this is a re-skinned version of Conjuration.
Pattern imprint, 50 Points
Note: 5 point discount for taking everything.
- Follow Shadow Path, 5 Points, follow Amber’s pre-made paths to nearby areas (Or follow a leader through shadow).
- Walked the Pattern, 25 points, (Follow Paths + 20), You have walked the pattern and gained basic power over shadow.
- Lead Others, 5 points, lead people through shadow.
- Shift to Complex Desire, 5 Points
- Shift to Abstract Desire, 10 Points, (Complex + 5)
- Walkabout, 5 Points, walk in a circle to shift shadow.
- Power over Shadow, 10 points, (Walkabout + 5), stand still and shift shadow.
- Pattern Defense, 5 Points
- Pattern Lens, 5 Points
- Pattern Travel, 5 points (Requires Lens)
- Pattern Editing, 5 points (Requires Lens)
- Create and destroy Shadow, 10 Points (Editing + 5)
- Sense pattern ability, 5 points
- Mask Pattern Ability, 10 points (Sense + 5)
- Use Trump 0 points. Existing trump is free to use.
- Trump Defense, Call, 0 points. Making a trump call charges you with trump.
- Trump Defense, Yours, 5 points
- Trump Defense, Any, 10 Points, (Yours + 5)
- Sense Trump, 5 points
- Trump ID, 10 points (Sense + 5)
- Trump Sketch 5 points
- Lesser Trump 10 points, (Trump Sketch + 5)
- Create Trump 15 points, (Lesser + 5)
- Trump Artifact 20 points, (Create + 5)
- Quick Draw, 5 Points, (Requires Trump Sketch)
Note: You get a 5 point discount for talking all below
- Trump Memory, 5 Points
- Trump Spying, 5 Points
- Trump Gate, 5 Points
- Trump Jamming, 5 Points
- Trump Trap, 5 Points
- Shape Shift Wounds, 5 Points
- Shape Natural Forms (Avatar Form), 5 Points
- Shape Facial Features, 5 points
- Shape Body Parts, 10 points, (Shape Facial + 5)
- Shape Natural Form (Chaos), 20, (Avatar + Shape body Parts + 5)
- Shape Shift Animal Forms, 5 (Requires Avatar form)
- Automatic Shapeshift, 5 points
- Primal Form, 10 points (Automatic + 5 points)
Note: These abilities add up to 40 points. If you spend 20 points on them, you get 25 points worth of abilities. 25 points, gets you 30 points of abilities, If you spend 30 you get all 40 points worth.
- Shape Shift Aura, 5 Points
- Shape Shift Features, 5 points
- Shape Shift Persona, 10 Points, (Shape Shift Feature + 5 points)
- Shape Shift Internal Structures, 5 points
- Internalize Simple Power: (5 Points)
- Externalize Simple Power: (5 Points)
- Shift Complex Power: (5 Points, must have BOTH previous powers.)
Note: Logrus powers have a tendency to spontaneously manifest in bouts of madness until you are at the 45 point level. It is recommended you either buy Logrus Mastery at 45 points, or you continually advance it. As always you get a 5 point discount for taking all powers.
Bring Logrus to Mind 5 points (Required for all) (Was part of Logrus Defense)
Logrus Spell Storage, 5 Points
Logrus Manipulation , 5, Slowly Direct Physical Logrus Tendrils, Strength equal to your psyche.
Logrus Combat, 10 (Manipulation + 5), Enhances manipulation so it may be used in combat.
Shadow Penetrating Tendrils, 5 points, Allows your Logrus Tendrils to extend through shadow.
Logrus Summoning, 5 points, after you have grabbed object with Logrus, you may pull them to you or you to them.
Searching with Logrus Tendrils, 5 points, (Requires touch, Manipulation) send tendrils out to look for what you want. Various other aspects enhance/speed this. For example, without Shadow Penetrating Tendrals, you may only search the shadow you’re in and shadows that can be reached via black roads.
Logrus Lens, 5 points, see through the Logrus lens and detect auras etc… (Was part of Logrus Sight)
Logrus Touch, 5 points, Feel what the Logrus feels (Was part of Logrus Sight)
Logrus Defense/Shield. 5 points, a physical shield in one direction. (Was part of Logrus Defense)
Advanced Logrus Mastery, 70 points, (Logrus Mastery + 25 Points).
Note: Again 5 point discount for all
Manipulate Shadow (Simple), 5 points
Manipulate Shadow (Laws), 10 Points (Simple + 5)
Shape Logrus Servants, 5 points
Summon and Control Creatures of Chaos, 5 points
Summon Primal Chaos, 15 (Summon +10 points)
Broken Pattern Initiate, 10 points
Note: Each Broken pattern comes with it’s own madness, free of charge.
Special: Points for Broken Pattern Initiate (not Adept) can be exchanged towards a pattern imprint with GM permission.)
Travelling Through Shadow, 10 points, You can walk through the cracks in shadow. It’s your funeral. Although, even at the basic level, you can try to walk towards abstract concepts or anywhere, so long as you keep moving. The trip is it’s own difficulty.
Leading Others Through Shadow, 0 points, With just a little effort and experience you can now guide others through shadow. Although there is no point cost for this, it does require a little trial and error.
Advanced Broken Pattern Imprint, 25 points, (Initiate + 15)
Broken Pattern Defense, 5 points, You may bring the Broken Pattern to mind. While not an absolute defense, it will at least slow down most attempts to affect you. Prereq. For all other adept powers.
Evoking the Dark Well, 5 Points, (see Logrus lens, only less so)
Broken Pattern Tendrils, 5 Points, Insubstantial but can touch magic or establish mental contact..
Hanging and Casting spells, 5 Points, But better check them afterwards.