Basic Game Advice
Posted: Mon Dec 01, 2014 12:55 pm
Again, I'm not an expert, but let's help each other here. Probably the most common issue I have seen (besides, real life ate me) is "I don't know what to do."
Tip: The game is cooperative. If you have trouble fleshing out any part of your character, be it in stories or points, ask. If not on here, they over PM or IM.
Goals
Goals are not intended to be set in stone. Adjust or add to them as new information and plot elements come up. And a good first step is "Find out about x that came up in thread I wasn't part of." Rumors spread, people are in the city, and 100 minor elements make going a little out of your way to find something interesting to your character a good thing.
Not everyone needs to flesh out their goals with sub-steps. All you really need to be able to do is have an idea of where your next scene will be. Hence the hopefully useful Scene Sign-Up. Sometimes things will happen differently than you planned or wanted, and that's a good thing. Occasionally, another PCs plot will overtake yours for a time, until you can get back to it. These add to the dynamic aspect of the game. Again, these are a good thing.
Give it a show. And again, if you are completely uncertain what you can be doing: Ask.
(Not to poke a certain player, but... originally I was going to introduce the 'hivers' (wow, PC chosen names are odd) on a pirate ship trying to get to Amber. Just in case any PC ran off with the pirates.)
Tip: The game is cooperative. If you have trouble fleshing out any part of your character, be it in stories or points, ask. If not on here, they over PM or IM.
Goals
- Walk the pattern.
- Gain an Amberite's trust.
- Discover why some people survive the pattern and some don't.
- Gain said quality.
- Walk the pattern.
- Understand Broken Pattern.
- Get someone to notice logrus-like tendrils (OOC event).
- Talk to Alys or Dworkin about Logrus.
- Get straight answer.
- ? Visit Chaos.
- Learn Logrus?
- Merge Logrus and Pattern?
- Discover what major or minor power spawned the Hivers?
Goals are not intended to be set in stone. Adjust or add to them as new information and plot elements come up. And a good first step is "Find out about x that came up in thread I wasn't part of." Rumors spread, people are in the city, and 100 minor elements make going a little out of your way to find something interesting to your character a good thing.
Not everyone needs to flesh out their goals with sub-steps. All you really need to be able to do is have an idea of where your next scene will be. Hence the hopefully useful Scene Sign-Up. Sometimes things will happen differently than you planned or wanted, and that's a good thing. Occasionally, another PCs plot will overtake yours for a time, until you can get back to it. These add to the dynamic aspect of the game. Again, these are a good thing.
Give it a show. And again, if you are completely uncertain what you can be doing: Ask.
(Not to poke a certain player, but... originally I was going to introduce the 'hivers' (wow, PC chosen names are odd) on a pirate ship trying to get to Amber. Just in case any PC ran off with the pirates.)