Action Sequences
Posted: Thu Jan 31, 2013 7:11 pm
I thought it would be appropriate to post here in addition to the note where the topic came up:
Whenever you intend an action sequence in a scene, especially when the actions involved can be interpreted as hostile, please notify the other players (and Josh if appropriate) of your intentions before posting. Occasionally this will delay a thread, yes, but as you can see from the fun with dragons, you can't always predict what the other player's reactions will be, and this will prevent ugly, confusing, and frustrating re-writes.
Conversations are less of an issue, as they can be worked around with temporal sub-threads, but action sequences generally have a wider and more pronounced impact on the scene.
Thank you!
Whenever you intend an action sequence in a scene, especially when the actions involved can be interpreted as hostile, please notify the other players (and Josh if appropriate) of your intentions before posting. Occasionally this will delay a thread, yes, but as you can see from the fun with dragons, you can't always predict what the other player's reactions will be, and this will prevent ugly, confusing, and frustrating re-writes.
Conversations are less of an issue, as they can be worked around with temporal sub-threads, but action sequences generally have a wider and more pronounced impact on the scene.
Thank you!