Character: Korarin

Actors on a Stage of Shadows...

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Joined: Mon May 08, 2017 11:18 pm

Character: Korarin

Postby Kyttin » Fri May 12, 2017 5:29 pm

Siren - Basically a merman with an alluring voice who can charm the water/wind to aid him. As well as people; mostly accidently
Kora has shoulder length blue-green hair. It looks like he has pieces of kelp (the pretty kind) swirling around with his hair. His ears are like the fins fish have, his lower arms also have fins. He has gills on the sides of his neck. His tail is a pretty blue-silver. Very faint are a crisscrossing of scars some on his arms and fins. They look like the teeth of a large predator.

High concept - Wanderer of the seas
Kora is curious yet shy. He enjoys traveling through the seas looking for new and interesting places. Shipwrecks and underwater caves are some of his favorite finds. Observing villages and new cultures is another. Kora doesn't interact with people normally. He will rescue someone drowning or return a lost treasure if the situation arises.
Invoke -
To show up in an aquatic-related scene
To recognise sea-monsters
To know aquatic survival skills
To know basic natural medicine
When identifying sunken ruins and wrecks
when looking for treasure
to pick-up new and foreign mannerisms

Compel -
To wander elsewhere when he shouldn't
To be socially distant
When he can help someone in trouble
To be overly inquisitive
To end up on his own

Trouble - Searching for a lost friend
Korarin's first friend Kanakaku went off on his own and hasn't been heard from since. Kora misses him and is worried that he got himself into more trouble than he was expecting. Deciding to remedy this, Kora set out to find him.
Invoke -
To talk to people
When looking for rumors
To know pirate signs
When making a boastful bluff

Compel -
To talk to people
To attract unwanted attention
To look into trouble
When the bluff does not match the reputation
To find 'Friends' in unexpected places

Aspect -
Aspect -
Aspect -

Stunt - "Fast Swimmer" that grants you a +2 to Quickly overcome while swimming
Stunt Because I have an "Enchanting Voice" I can use a Flashy approach to make an Advantage at +2 as a result of my singing.

Stormsong-2pt - Can charm the wind and water and occasionally people with his voice into to following his wishes.
Shapeshift-0pt - can trade his fins out for legs to walk on land.

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