XP

A new LARP in Rochester? Discuss.

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Joshua
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XP

Post by Joshua »

(BTW, these are mostly initial ideas... not hard rules.)
The new XP rules make things a little easier. 1 xp per game seems a bit much, but should be okay.
Max xp would be 2xp per game. If you go over this by accumulating beats, beats are stored.

The 1xp for game includes 1 beat for showing up, 1 beat for staying in character / not pissing us off, 1-2 beats for a resolution of a condition or two, a beat for getting beaten up and one for making a detachment roll, etc... This frees us from having to give out LOTS of them per game so we can focus on the truly exceptional ones.

Take a beat for:
  • If your character fulfills an Aspiration, take a Beat. At the end of the game session, replace the Aspiration.
  • Any time you fail a roll, you may opt to make it a dramatic failure and take a Beat. (Once per session and it MUST be approved by a narrator.)
  • Paying 'dues'. Assuming we have to pay for location.
  • Providing rides to players.
  • Recruit a player. 1 per player per game for his first 3 games.
  • Resolving combat by negotiation. (Where you take damage/don't get what you want/fail? You don't get this if you give up nothing and you don't get this if it's your own damn fault.)
  • Get screwed by discipline use or oaths or being forced into a truly dramatic detachment roll. (Replaces the normal resolution of condition beats. The casual use of which is rolled into the 1xp per game. Also, no humanity-diving for lots of xp.)
  • Lightning rod ("The rampaging gangrel bursts into the room and ... uh, who wants to take the first hit?" / "I'll do it." / "That's 3 agg.")
  • Promoting an interesting game. Good plots, good dramatic RP, including another character's touchstone or your own even if it makes you vulnerable... etc.
  • Helping out a newer player / going truly out of your way to include people.
Removed beats: (Again, most are rolled into the standard 1 xp.)
  • If your character takes lethal damage in one of her rightmost Health boxes, take a Beat. Vampires do not gain Beats from bashing damage.
    Combat is downplayed. Unless this is unfair or decided through negotiation it's not above and beyond.
  • "Typical" removal of conditions. Again, per above. Rolled into standard 1 xp.
  • End of game session beat.
  • Detachment rolls. Unless they are dramatic or above and beyond.
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