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 Post subject: Sam Stone
PostPosted: Sun Jul 18, 2010 2:33 pm 
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Needs a Guide

Joined: Mon Mar 16, 2009 7:59 pm
Posts: 68
Sam
(full name: Samantha Stone)

Tall for a woman at 5'8” and wiry, Samantha is somehow unremarkable. She has brown hair (typically worn in a short braid), brown eyes, and lightly tanned skin. No one really remembers much about her, and even with her height she blends into a crowd. She tends to wear jeans or khakis and plain T-shirts, and running shoes.

Sam did not grow up in California, and is here to attend college.

Name : Samantha Stone
High Concept Aspect : Clued-in Gunslinger
Trouble Aspect : We Need A Plan For This, Guys

Background : Where Did You Come From?
Aspect : Daughter of the Venatori Umbrorum

Rising Conflict : What Shaped You?
Aspect : What girl over there?


Guest Star : Whose Path Have You Crossed?
Story = Uncommon Cold
Ryan was staying after school one night when the A/C seemed to go on the fritz. Wanting to help out and test his project, he got into his exoskeleton to climb up to the roof units. Unfortunately, "his" raccoon stole his toolbox and led him through the halls in a merry chase leading to a troll hunting a group of changelings. Inali arrives during the fight and casts illusions to hide the injured Fae. Ryan does defeat the troll with the cold iron of his suit. Sam, in town to visit the college, arrives at the end of the fight and explains what a Troll is and helps to create a cover story for the local police.
Other Stars : Ryan, Inali
Aspect : No officer, there was some kind of electrical malfunction


The Story : What Was Your First Adventure?
Story = Escape from Alcatraz
While attending Shaelblun University as a Navy ROTC student, Sam went on field trip to Alcatraz Island as part of the Arcane Community Outreach Program. Sam was dragged off the beaten path by David. The two of them encountered a ghost who wants to complete it's daring prison escape. They enlist Inali's help, having heard that she is good at concealment. David casts a spell that finds the ghost's fetter, leading them to the necromancer's lair. Sam and Inali help them sneak in, and they get the fetter. Sam and David report this to the Wardens, and Sam is invited into special, Special Ops training.
Other Stars : David, Inali
Aspect : I'm in Very Special Ops Training


Guest Star : Whose Path Have You Crossed?
Story = The Great Hockey Conspiracy
The winter and summer courts are the fixing HTMI's hockey games in opposite directions (Summer with strength of schedule, winter by crude magical cheating.) Matthew knows something is somewhere in the bowels of the athletic facility, but he would need hacking knowledge to narrow his search. Sam is recruited, because of her general stealthiness, and suggests Ryan as a expect technology expert. Sam helps the others sneak into the bowels of the sports complex, where they find magical Winter Gem hidden in one of the Zambonis. Ryan figured out how to remove the artifact without damaging the machine, and Matthew gets his scoop.
Other Stars : Ryan, Matthew
Aspect : I Recognize That Symbol!


Last edited by Eseme on Sun Aug 08, 2010 4:14 pm, edited 3 times in total.

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 Post subject: Re: Sam Stone
PostPosted: Sun Jul 18, 2010 2:53 pm 
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Prismatic Pangolin

Joined: Tue Apr 17, 2007 8:50 pm
Posts: 2220
Possible notion for extended chaos & confusion: The ghost wants out now because there's a necromancer that's been eating ghosts there. And, well, the White Council is kinda supposed to have the island locked down, so how's that happening?

This sort of extension is most likely to be needed if, say, someone who's not part of the arcane courses at SU wants to get involved in this particular adventure.
Anyway, is a thought.


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 Post subject: Re: Sam Stone
PostPosted: Sun Jul 25, 2010 4:43 pm 
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Missing Some Marbles

Joined: Sat Jan 05, 2008 11:08 pm
Posts: 215
all about seeing alcatraz.


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 Post subject: Re: Sam Stone
PostPosted: Sun Jul 25, 2010 4:50 pm 
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Needs a Guide

Joined: Mon Mar 16, 2009 7:59 pm
Posts: 68
W00t! Alcatraz. And you might be better with ghosts than I am.


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 Post subject: Re: Sam Stone
PostPosted: Sun Nov 14, 2010 9:30 pm 
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Needs a Guide

Joined: Mon Mar 16, 2009 7:59 pm
Posts: 68
New Skill listing after the second skill buy (the first added Empathy for 6 Average skills, the second moved Investigation to Fair).

I figure the Sylph was why she grew in Empathy and searching ghoul caves got her the improved Investigation.


Skills (36):
Great (+4) (2) Guns, Stealth,
Good (+3) (3) Lore, Alertness, Athletics,
Fair (+2) (5) Weaponry, Endurance, Contacts, Discipline, Investigation
Average (+1) (5) Conviction, Survival, Driving, Scholarship, Empathy
Poor (0) – Have come up Burglary


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 Post subject: Re: Sam Stone
PostPosted: Sun Aug 14, 2011 5:39 pm 
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Needs a Guide

Joined: Mon Mar 16, 2009 7:59 pm
Posts: 68
Totally updated character sheet. The Trouble Aspect is from meeting the Sylph.


Name : Samantha Stone
Birthday : June 25
Template : Very Minor Talent
High Concept Aspect : Clued-in Gunslinger
Trouble Aspect : Knight in Shining Armor

Physical Description:
Tall for a woman at 5'8” and wiry, Samantha is somehow unremarkable. She has brown hair (typically worn in a short braid), brown eyes, and lightly tanned skin. No one really remembers much about her, and even with her height she blends into a crowd. She tends to wear jeans or khakis and plain T-shirts, and running shoes.

Background : Where Did You Come From?
Samantha is from a small town in Massachusetts, one with a very strong local Masonic Lodge. Or so most townsfolk think. Sam's father used the local Masonic Lodge as a front for the Venatori Umbrorum, for which he is a regional leader. Sam grew up on supernatural lore and military tactics.
Aspect : Daughter of the Venatori Umbrorum

Rising Conflict : What Shaped You?
While at a posh boarding school, Sam continued to study lore and trained with more precise and complex guns. She was particularly good at stealth training, something which did not serve her well at school dances. Sam fades into the background. Her father and the Venatori Umbrorum continued to be the largest forces in her life, much to her disappointment. She'd rather have gotten the guy.
Aspect : What girl over there?

The Story : What Was Your First Adventure? Story = Escape from Alcatraz
While attending Shaelblun University as a Navy ROTC student, Sam went on field trip to Alcatraz Island as part of the Arcane Community Outreach Program. Sam was dragged off the beaten path by David. The two of them encountered a ghost who wants to complete it's daring prison escape. They enlist Inali's help, having heard that she is a Kitsune. David casts a spell that finds the ghost's fetter, leading them to the necromancer's lair. Sam and Inali help them sneak in, and they get the fetter. Got to watch Warden vs necromancer smackdown, Sam is invited into Very Special Ops training.
Other Stars : David, Inali
Aspect : I'm in Very Special Ops Training

Guest Star : Whose Path Have You Crossed? Story = Uncommon Cold
Ryan was staying after school one night when the A/C seemed to go on the fritz. Wanting to help out and test his project, he got into his exoskeleton to climb up to the roof units. Unfortunately, "his" raccoon stole his toolbox and led him through the halls in a merry chase leading to a troll hunting a group of changelings. Inali arrives during the fight and casts illusions to hide the injured Fae. Ryan does defeat the troll with the cold iron of his suit. Sam, in town to visit the college, arrives at the end of the fight and explains what a Troll is and helps to create a cover story for the local police.
Other Stars : Ryan, Inali
Aspect : No officer, there was some kind of electrical malfunction

Guest Star : Whose Path Have You Crossed?
In addition to her studies at SU, Sam is taking a foreign exchange student. Ikoji is from Japan, and Sam initially thought he he was a human, then a Minor Talent, and eventually she discovered that he is a Kitsune. Ikoji taught Sam how to use enchanted items, and she has also visited the SU library many times to get information (she also relies on her childhood VU training).
Other Stars : Ikoji, SU Library
Aspect : My Boyfriend Taught Me a Thing or Two



Skills (36):
Superb(+5)(1) Guns
Great (+4) (2) Stealth, Athletics
Good (+3) (3) Lore, Alertness, Weapons
Fair (+2) (4) Endurance, Survival, Discipline, Investigation
Average (+1) (6) Conviction, Contacts, Driving, Scholarship, Empathy, Resources, Rapport
Poor (0) – Have come up Burglary, Might, Fists

Stunts and Powers
On My Toes (Alertness) +2 to Alertness for determining Initiative.
Acrobat (Athletics): Gain +1 on Athletics when using it to survive a fall. Also, gain +1 to attempts to dodge ranged attacks (throwing and guns), so long as you describe it colorfully.
Sniper (Guns): +1 to Guns when shooting at targets one or more zones away.
Pin Them Down (Guns): When Aiming (page 131), the aspect you place on the target cannot be removed so long as they do not move out of the zone, and any attempts to leave the zone face an increased border (page 212) of 1 as long as you continue to make Guns attacks against that target.
Swift and Silent (Stealth): When Skulking (page 143), any difficulty increases due to fast movement are reduced by up to two.
Stay Close and Keep Quiet! (Stealth): When sneaking around with a group, you are able to use your Stealth skill to complement (page 214) everyone else’s Stealth skill as they roll to stay hidden and quiet, provided they stay nearby and follow your instructions. Failure on either of these points means they lose the benefits. If you have any aspects specific to your ability to sneak around, your companions may invoke those aspects for their benefit as well.
Refinement: Ability to use enchanted items (4 slots)

Equipment:
Heavy Pistol (Weapon Rating 3), Borrowed Climbing Gear (padded grapple, 75 ft. rope, pitons), mostly-wizard-resistant cell phone, Car (Lincoln) older model made with steel, big, wide seats.
Sniper Rifle : Weapon 3, Armor piercing (if I get the right ammo)
Winter “Bow”/Sniper Rifle : Weapon 3, Winter Cold Damage, shoot water to freeze said water, tracked by Winter
Bulletproof Vest – Armor 2
Grenades – 2(of 6) high explosive, 1(of 4) flash bangs

Four Enchanted Items Slots (One three slot, One one slot):
Luck Charm, Free once a game, later 1 mental stress, Block 6 or Armor 3 (also on unexpected attacks)
Four Shift Effect for one use (a skill check of 4, total) on any skill (probably Stealth)


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