Powers

Play by post Amber game, now in progress
Post Reply
User avatar
Joshua
Gibbering
Posts: 2987
Joined: Sun Feb 08, 2009 11:59 pm

Powers

Post by Joshua »

So, I broke down the power list into 5 point increments. Should make things a little easier.

Power Words: 10 points for 5 words, +1 per word after 5
Power Words, Minor: 5 points for 2 Words

Sorcery: 15 Points (Spellcaster + Theory)
Theory: 5 points, a basic understanding of underlying magical theory. Good for identifying magical items, or designing spells which should work.
Apprentice: 5 points, you can cast spells, but it takes twice as normal. Without Theory, you cannot design your own spells.
Spellcaster: 10 points, (Apprentice + 5 points), You can cast spells normally. Without Theory, you cannot design your own spells.
Extras: Almost anything can be adapted to enhance Sorcery, tell the GM what you’re planning on doing, and we’ll explain the cost. See artifacts.

Conjuration: 20 Points (Includes the 4 below)
Basic conjuration: 5 points, creation of mundane items.
Complex conjuration: 10 points, (Basic + 5), Creating magic items or mystic creatures out of thin air.
Conjure Shadow Shape: 5 points, The character can impart items with energy to make quick and dirty but short lived magic item or creature.
Empowerment: 10 points, (Conjure Shadow Shape + 5), long term empowering of an item or creature.
Note: in order to empower or conjure a magical ability, you need Theory from Sorcery. Otherwise each ability must be researched. Also, with Apprentice or Spellcaster, you may prepare part of the conjuring beforehand.

High Compelling: 25 Points, (Conjuration + 5 points)
Note: If the character has 2 full ‘paths’ of conjuring, the third path only costs 5 points.
Compelling: 5 points, the ability to implant basic desires and simple memories into a creature
High compelling: 10 Points, the ability to implant complex desires or whole new personalities, as well as the ability to alter and plant complex memories.

Pattern imprint, 50 Points
Note: Similar to Logrus or Shapeshifting, once you have walked the pattern, abilities may start to spontaneously appear. However, instead of madness, you will suddenly attract bad stuff. Also, your shadow travel will become more and more like hellrides.
Note: Walking the pattern drains your endurance. You need Amber level to survive walking it. There is precedent in the books for surviving with lower, but the method has not been found yet. (Yes, you can find it in game. It's fairly simple, just really dangerous.)
Follow Amber Shadow Path, 5 Points, follow amber’s pre-made paths to nearby areas.
Walked the Pattern, 25 points, (Follow Paths + 20), You have walked the pattern and gained basic power over shadow. Also, this means you have been accepted by the amber Court as a full member. When you walk through shadow you can slowly add or remove elements. This takes a long time as each individual element must be added or removed by itself. This is like making a Lego elephant from a Lego alligator, one block at a time. You may also hellride.
Leading Others, 5 points, lead people who can’t shift shadow, through shadow.
Shift to Complex desire, 5 Points, Allows you to imagine where you want to go, and let the details take care of themselves.
Shift to Abstract desire, 10 Points, (Complex + 5) Allows you to shift to abstract concepts like, “something to help me” or “The cause of my current problems”
Walkabout, 5 Points, Normally you must go from point A to point B when shifting shadow. Now you may walk in a circle, or edit the place you’re at by walking around it.
Power over Shadow, 10 points, (walkabout + 5), you may now shift shadow while standing still. This is very difficult.
Pattern Defense, 5 Points, Bring the pattern to mind, walk it. You are now charged with Pattern Energy.
Blood Curse, 0 points, Death Curse, people are not currently aware of this aspect of the power. Has not been used yet.

Advanced Pattern Imprint, 75 pts, (Pattern Imprint + 25)
Pattern Lens, 5 Points, See through the lens of pattern and sift through infinite shadow.
Pattern Travel, 5 points (Requires Lens), Teleport as if you were at the center of pattern, after walking it in your mind.
Pattern Editing, 5 points (Requires Lens), make edits to shadows you can see through the lens.
Create and destroy Shadow, 10 Points (Editing + 5), Create or destroy whole shadows. May cause backlash.
Sense pattern ability, 5 points, See if someone “Has no Pattern”, “Could walk the pattern”. “Has pattern imprint”, or “Has Advanced pattern” with a glance.
Mask Pattern ability, 10 points (Sense + 5), disguise your level of pattern skill, as well as how ‘real’ you are.

Trump Artistry: 40 Points (All of below, you get a 5 point discount for taking everything.
Trump Sketch, 5 Points, Create quick but short lived trump images.
Create Trump, 15 points (Trump Sketch + 10), create Trump Cards
Trump Artifact, 25 points (Create Trump + 10), Impart Trump images into other objects.
Sense Trump, 5 points, Detect the presence of Trump
Trump ID, 10 points (Sense Trump + 5), Caller ID for Trump.
Trump Defense (Your Trump), 5 points
Trump Defense (Any Trump), 10 points (Your Trump + 5)

Advanced Trump Artistry, 60 points (Trump Artistry + 20)
Note: You get a 5 point discount for talking all below
Trump Memory, 5 Points
Trump Spying, 5 Points
Trump Gate, 5 Points
Trump Jamming, 5 Points
Trump Trap, 5 Points

Shapeshifting: 35 Points (All of the below, you get a 5 point discount for taking all of the below)
Shape Shift Wounds, 5 Points, Stop bleeding and repair, cannot actually regenerate lost limbs. Much faster, easier and safer then other forms of shifting.
Shape Facial Features, 5 points, shape basic external disguises at your desire, requires concentration.
Shape Body Parts, 10 points, (Shape Facial + 5), Shape more complex forms, requires total concentration during shift, and concentration to maintain.
Shape Natural Forms (Avatar Form), 5 Points, “natural” form of an avatar animal or element.
Shape Natural Form (Chaos), 20, (Avatar + Shape body Parts + 5), basic combat form.
Shape shift Animal Form, 5 (must have avatar form), change to other animals.
Automatic Shapeshift, 5 points, Respond to outward events instinctively, may occur spontaneously.
Primal Form, 10 points (Automatic + 5 points), Throw yourself on the mercy of your shapeshifting, may occur spontaneously.

Advanced Shape Shifting 65 Points (Basic + 30)
Note: These abilities add up to 40 points. If you spend 20 points on them, you get 25 points worth of abilities. 25 points, gets you 30 points of abilities, If you spend 30 you get all 40 points worth.)
Shape Shift Aura, 5 Points, alter your mystic Aura at whim, also what your mind feels like to external mental touch.
Shape Shift Features, 5 points, Mimic another physical appearance, can be done piecemeal, doesn’t require concentration.
Shape Shift Persona, 10 Points, (Shape Shift Feature + 5 points), mimic another’s personality.
Shape Shift to Animal Abilities, 15 points, (Persona + 5), mimic part of an animal’s ability, without becoming that animal.
Shape Shift to Creatures of Power, 20 points, (Animal Abilities + 5) mimic fantastic creatures, even those that can shift through shadow.
Shape Shift Internal Structures, 5 points, add an extra heart or other organ, or move your own. You may also regenerate now.
Shape Shift Blood, 10 points, (Internal Structures + 5),
Shape Shift Others, 5 Points, by touch.

Logrus Mastery, 45 points, Requires Shapeshifting.
Note: Logrus powers have a tendency to spontaneously manifest in bouts of madness until you are at the 45 point level. It is recommended you either buy Logrus Mastery at 45 points, or you continually advance it. As always you get a 5 point discount for taking all powers.
Bring Logrus to Mind 5 points (Required for all) (Was part of Logrus Defense)
Logrus Spell Storage, 5 Points
Logrus Manipulation , 5, Slowly Direct Physical Logrus Tendrils, Strength equal to your psyche.
Logrus Combat, 10 (Manipulation + 5), Enhances manipulation so it may be used in combat.
Shadow Penetrating Tendrils, 5 points, Allows your Logrus Tendrils to extend through shadow.
Logrus Summoning, 5 points, after you have grabbed object with Logrus, you may pull them to you or you to them.
Searching with Logrus Tendrils, 5 points, (Requires touch, Manipulation) send tendrils out to look for what you want. Various other aspects enhance/speed this. For example, without Shadow Penetrating Tendrals, you may only search the shadow you’re in and shadows that can be reached via black roads.
Logrus Lens, 5 points, see through the Logrus lens and detect auras etc… (Was part of Logrus Sight)
Logrus Touch, 5 points, Feel what the Logrus feels (Was part of Logrus Sight)
Logrus Defense/Shield. 5 points, a physical shield in one direction. (Was part of Logrus Defense)

Advanced Logrus Mastery, 70 points, (Logrus Mastery + 25 Points).
Note: Again 5 point discount for all
Manipulate Shadow (Simple), 5 points
Manipulate Shadow (Laws), 10 Points (Simple + 5)
Shape Logrus Servants, 5 points
Summon and Control Creatures of Chaos, 5 points
Summon Primal Chaos, 15 (Summon +10 points)

Broken Pattern Initiate, 10 points
Note: Each Broken pattern comes with it’s own madness, free of charge.
Special: Points for Broken Pattern Initiate (not Adept) can be exchanged towards a pattern imprint with GM permission.)
Travelling Through Shadow, 10 points, You can walk through the cracks in shadow. It’s your funeral. Although, even at the basic level, you can try to walk towards abstract concepts or anywhere, so long as you keep moving. The trip is it’s own difficulty.
Leading Others Through Shadow, 0 points, With just a little effort and experience you can now guide others through shadow. Although there is no point cost for this, it does require a little trial and error.

Advanced Broken Pattern Imprint, 25 points, (Initiate + 15)
Broken Pattern Defense, 5 points, You may bring the Broken Pattern to mind. While not an absolute defense, it will at least slow down most attempts to affect you. Prereq. For all other adept powers.
Evoking the Dark Well, 5 Points, (see Logrus lens, only less so)
Broken Pattern Tendrils, 5 Points, Insubstantial but can touch magic or establish mental contact..
Hanging and Casting spells, 5 Points, But better check them afterwards.
User avatar
Joshua
Gibbering
Posts: 2987
Joined: Sun Feb 08, 2009 11:59 pm

Re: Powers

Post by Joshua »

Trump Artistry: 40 Points (All of below, you get a 5 point discount for taking everything.
Trump Sketch, 5 Points, Create quick but short lived trump images.
Lasting, 5 Points (needs Sketch), With more effort, Trump images last longer, resistant to some changes in setting.
Indestructible, 10 points (Lasting +5), with even more effort, Drawings are indestructible.
Universal Medium, 5 points (Needs Sketch), create an image without drawing it, be it sculpture, metal relief or clay. Also, flexible size limit on image (small or large).
Trump Artifact, 25 points (Create Trump + Universal Medium + 5), Allow things to be "powered by Trump" May need to research.
Sense Trump, 5 points, Detect the presence of Trump
Trump ID, 10 points (Sense Trump + 5), Caller ID for Trump.
Trump Defense (Your Trump), 5 points
Trump Defense (Any Trump), 10 points (Your Trump + 5)

"Classic" Create Trump, 15 points (Trump Sketch + Indestructible), create Trump Cards
Post Reply